

LinkedIn: Miles Angelo
I specialize in developing meaningful, approachable online experiences. I turn insights
informed by user research into outcomes that positively affect users and stakeholders.
In addition to examining how economics and AI are influencing human-centered design,
my design work combines storytelling with a love of community and music.
I was a primary UX designer and researcher on this project that evolved to deliver
an assistive web app guided by AI that helped specially abled individuals and their
caregivers meet some of the greatest challenges inherent in daily living. Our goal
as this project progressed was to employ adaptive technology that could utilize everyday
data to inform the delivery of individualized recommendations that enabled or enhanced
individuals’ independence and quality of life.
The user research that was gathered and analyzed to guide the development of this
project yielded insights that informed the evolution of a series of prototypes for
what became “Meta Quest 3.” Its raison d’etre was to help people of all ages adjust
to changes in the new technologies that affect their quality of life. What had been
complex, virtual-reality driven systems became understandable, and thus useful and
usable.
This idea was driven by an investigation of the needs and desires among hospital custodial
staff regarding ways to help them ease workday stress, which might be implemented
in their work environments. The result was a hospital wellness room designed primarily
to address their concerns that features calming interiors, flexible seating, and biophilic
elements that together create a means for them to engage in a “restorative pause”
from their daily routines.