
Ian White
LinkedIn: Ian White
I'm a detail-oriented, human-centered designer focusing on empathy and emerging technology.
I share a belief with my fellow game developers that, beyond pure function, impactful
designs need “juice,” the metric we use to define the pure fun and soul of a design,
to be memorable enough to inspire passion, and never shy away from taking full advantage
of game engines and virtual reality to tackle design problems with the underutilized
power of immersion and interactivity. I'm eager to shake up the professional world
with a radical approach to work and play that finally makes the two indistinguishable.
What makes me curious? XR technology, interaction design, and anything you'd hear described at a conference
as “on the horizon.”

Speculative design for an autonomous trailer ecosystem, featuring a fully interactive demonstration of hitchless towing user scenarios in the Unity game engine.

Program in collaboration with Planet Fitness for a potential future in which antibiotics become ineffective. The program increases overall sanitation of gym environments and influences clean behavior from gym-goers with a gamified rewards system based on individual performance, with individual interactive habit-tracking modules affixed to workout racks and machines.

An interactive VR exhibit that sheds light on under-represented, overlooked or forgotten tales of gender expression and female identity. Features a uniquely immersive spatial design and allows user input to tie modern viewers to ancient stories across the shared experience of womanhood.
