Headshot of Ian wearing glasses

Ian White

About: I'm a detail-oriented, human-centered designer focusing on empathy and emerging technology. I share a belief with my fellow game developers that beyond pure function, impactful designs need “juice,” the metric we use to define the pure fun and soul of a design, to be memorable enough to inspire passion, and never shy away from taking full advantage of game engines and virtual reality to tackle design problems with the under-utilized power of immersion and interactivity. I'm eager to shake up the professional world with a radical approach to work and play that finally makes the two indistinguishable.

What makes me curious? XR technology, interaction design, and anything you'd hear described at a conference as “on the horizon.”

Visit me Here: LinkedIn 

The top left displays a large 3D blender recreation of a Texas city, involving plain white buildings and a highlighted critical path around the developments. Overlayed on this birds-eye-view are images from the Unity simulation, depicting autonomous vehicles communicating and interacting from a multitude of locations and viewing angles. The right side displays some of the research materials including a radar technology map, and a general sensor map of an autonomous vehicle. The bottom left display text reads: "Un-hitched. An interactive exploration of a post-towing ecosystem."

Speculative design for an autonomous trailer ecosystem, featuring a fully interactive demonstration of hitchless towing user scenarios in the Unity game engine.

Top left depicts a series of illustrated promotional images describing the 3 phases of the LED indicator on the habit-tracking modules: Grey (open for use), Yellow (in use), and Green (collect and go). The right section displays 3 high-fidelity app screens which demonstrate the associated app experience where you can view accrued points and rewards tiers. The bottom row shows a series of images from an interactive VR demonstration where a Planet Fitness location if virtually re-created and walked through, along with a demonstration of the card-swipe and habit-tracking modules in-action.

Program in collaboration with Planet Fitness for a potential future in which antibiotics becomes inneffective. Increases overall sanitation of gym environments and influences cleanly behaviour from gym-goers with a gamified rewards system based on individual performance with individual interactive habit-tracking modules affixed to workout racks and machines.

The background image is of designers Ian White and Sydney Ayers amidst a spirited, animated discussion. The top left display text reads: The Formless Femme, VR Exhibit. The bottom right is an image collage featuring a mockup of a man exploring space in VR. Above his hand is an arc of circular screengrabs from the VR exhibit depicting different artifacts from each of the three cultures represented in the exhibit. To the right of this mockup is a small stylized map of the space, demonstrating the circular design of the floor, objects, and display panels. To the right of this is a large screengrab of the space from a distance, with text above that reads: Shedding light on under-represented, overlooked, or forgotten tales of gender expression and femininity.

An interactive VR exhibit that sheds light on under-represented, over-looked, or forgotten tales of gender expression and female identity. Features a uniquely immersive spatial design and allows user input to tie modern viewers to ancient stories across the shared experience of womanhood.