Forrester Simon
Visit Me Here: Website
About Me: While I consider myself a designer, I am a human. As an enthusiast of many hobbies, I am, by design, an avid music enjoyer, a business owner from the age of 16, and a UX designer. I have always regarded myself as entrepreneurial and continuously working on expanding my UX business and marketing skillset to better others’ digital and analog experiences.
In late 2021, I redesigned the typical fast food drive-through experience to increase business and reduce customer boredom in drive-through lines for the fast food icon Whataburger. Throughout the process, I learned the benefits of staying within an already existing design system and the importance of weighing the outcomes of your decision-making when integrating new ideas into the real world.
I concluded the project with a revised version of Whataburger’s ordering smartphone app, where customers could play a scratch-off simulation to win a free item while waiting in the drive-through line.
In the fall of 2022, I and three other team members in the UX Design program, Edgar Rosales, Olivia, Palomo, and Neil Oller, worked towards solving the issue of false reporting and lack of clarity in the media during active-shooter scenarios in schools.
Throughout the semester, we conducted a series of user interviews and research to solidify our conclusions, eventually resulting in our solution; a shortcut for iPhones that will notify the authorities or contact of choice, dim brightness, and turn your phone on silent mode in the event of an active-shooter scenario
From August 2022 to December 2022, I created a smartphone application that mitigates the monotony and boringness of company training sessions for new hires and allows them to better retain information through a rewards program.
In doing so, my designed app is a third-party software allowing employees to complete a series of digital training modules mixed with mock-roleplay scenarios facilitated by the app. At the end of every module, the trainee would be required to take a quiz that would allow them to level up and gain points towards an incentive system.